Tuesday, 22 February 2011

WISKOP

Work, In Some Kind Of Progress.

Slow going. This is what I have to show for it.

Battle-brother what'shisname is taking shape. Some bling and we're there!

His knife is also taking shape, albeit slowly.
And an ex-Navy first officer (Lucion Damakis, an NPC from my Rogue Trader campaign), in parade uniform. His pose is loosely based on an advancing kenjutsu practioner chasing someone to do a big, vertical cut (imagine an enemy about two to three steps in front of him and him advancing while bringing his sword above his head).

The sword hilt (lower part still waiting to be done) has this wing design that I'm hoping looks nice when painted.




Click the image for the bigger version to inspect the aquila emblems on the edge of the jacket arm.

Thursday, 2 December 2010

Some WIPs


So, once again I haven't uploaded anything to this blog in a while, but here are two projects. The first is a complete sculpt with greystuff and greenstuff meant to represent a dark eldar archon (GW's game system, my original model). I was just unhappy with GW's archon model because A) there is no female version, and I wanted my evil forces to be led by a woman for a change, and B) he looks terribly static which I think is unsuitable for such a combat oriented character. The second mini is a haemonculus made with spare parts (including some graciously donated by a friend of mine); the interesting bit is the hump on his back containing internal organs and sprouting extra limbs. Creepy little bastard.

They still need some more detailing, after which they'll be painted.

Merry Christmas (or whatever you're celebrating this time of year), since I can't promise that nothing more will get done before the season's upon us.





Monday, 1 November 2010

After a long hiatus...

...I'm kind of back. Not with any pictures, but I just want to do some CPR on this blog.

(Who am I kidding, right? Nobody reads this anyway, as far as I know. :) )

I've been doubting my own sculpting skills (now, was that not the case, I'd say artistry - see what I mean?). I've had a couple of ideas lately that seemed good at the time but didn't look good enough to even complete when committed to clay.

So, I've got a (mostly) free week to be productive and to prove to myself that there is some kind of point in doing this. In me doing this. By the weekend I'm going to upload something. Something good, dammit!

So, now I've put some pressure on myself...

Monday, 16 August 2010

The Headed Hunter

The Headless Hunter has now become the Headed Hunter.

First off: I hate grey stuff. I bought it to try out and indeed it acts a lot like green stuff, but it says "non-sticky" on the packaging. Now, this is a problem. The putty sticks more to my fingers that to the scalp to which I was trying to affix it. So, that's why there are two kinds of putty in the images below.

The first pic is of the face before the hair, the second is of the first braid, and then follows shots from all manner of angles of the finished result. I decided on giving him cornrows for a less Roman legionnaire/USMC, more tribal look. I've always enjoyed the idea of GW's space marines as being drawn from feral humans on technologically regressed planets and I wanted to give him an unusual hairstyle still good for a warrior.

Just to note, I've myself had rasta braids before and after doing this I long to have that kind of hair again. Enjoy the pics.




Tuesday, 10 August 2010

The Headless Hunter, part 2

The headless hunter has a face coming up. Doing Pebbles made me a little more confident about doing more human faces. This one actually looks fairly naturalistic for being my first non-monstrous face.


He still needs some kind of hair and/or beard to give him some personality, but we're getting there...

Monday, 9 August 2010

Contessa Iljana, the angry redhead



A somewhat chesty (I should take photos of her in profile) redhead with a gun. And a chainsword. Nuff said.

In other news, I got a deviantART page based on a recommendation from a dear friend of mine. We'll see how it goes.

Saturday, 7 August 2010

Ogre face


Meet Pebbles, mercenary ogre and currently in the employ of a shady band of lizardmen searching the ruins of Mordheim in the game of the same name. See, Pebbles isn't particularly picky about his employers, and lizardmen probably don't taste very good anyways so he finds them better employers than snacks. Pebbles's head was sculpted in the space of about 25 minutes. The paint job's old and horrible and is going to be redone when I find the time. More pics then, although I don't know when I'll find the time.